How to write scenes (NaNoWriMo Week 1)

Last week I shared my tips for Speed-Writing Your First Draft. Yesterday I talked about the five building blocks of a story. Today I’m giving you three elements of scene. In the weeks to follow, I’ll give you some benchmarks and plot ideas to keep you from getting stuck.

Every scene needs a goal (the beginning), conflict (the middle), and sequel (the end).

Goal

Your character needs to have overarching goals to push the story forward (download my free goal and backstory worksheet). At the midpoint, he or she will adapt, change, or redirect the Big Goal.

But each scene needs to have a minor goal, a step-stone goal.

These goals need to be external and active to drive the story forward and keep the reader reading.

Introspection is neither external nor active; it’s internal and passive. It belongs at the end of each scene.

Running away from something requires movement and action. However, it’s still passive. Pair it with another, active goal. The character needs to run away from a threat while also running toward something else, or while needing to protect someone else.

The longer your story is, the more of these stepping-stone goals you’ll need.

Conflict

Conflict is the reason your character has to keep making all of these smaller goals.

Harry Potter wants to defeat Voldemort (external goal) and to have a family of his own (ultimate goal and motivation). So he needs to learn Defense of the Dark Arts. Unfortunately, the Defense of the Dark Arts professors…(this changes per book.)

Ways to come up with new conflicts for each scene

  • Use a template like the above. Main character wants _____, so MC must [scene goal]. Unfortunately, [conflict].
  • Ask yourself, “Wouldn’t it really suck right now if _______?”
  • Someone or something needs to get in the way of your MC’s goal. Pick from the following list.

Types of antagonists

  1. Self—the character’s own fears, problems, or past
  2. Family
  3. Friends
  4. Love interest
  5. Forces of nature
  6. Creatures—e.g. real or fantastical
  7. Society/Circles—e.g. your MC’s neighbors, co-workers, boss, fellow citizens
  8. Establishment—e.g. religion, government, political party, school
  9. Technology
  10. Objects or obstacles
  11. Supernatural or paranormal forces—e.g. fate, gods, or ghosts
  12. Nemeses, villains or bullies

Each move your MC and antagonists make drive the scene.

Sequel

Sequel is the MC’s reaction to an antagonist’s move.

This is where your character gets introspective, faces a dilemma, makes a decision, or learns something new. This is where you can include that passivity.

Knowing your genre will tell you how much time to spend in the sequel. Beta readers and editors will tell you how much is too much.

Think of conflict, goals, and action as pedaling a bike. Sequel is coasting. If your story is going downhill, you’ll coast more than pedaling. Tragedy will include more sequel. The gloom period of your novel (in Act Two, after the Midpoint) will also include more sequel than the Preparation and Problems section.

Ending your scenes

Summary isn’t scene. You can summarize actions of the character over time or location in a paragraph or sentence—in fact, you’ll do that with your entire book when crafting a synopsis—but that doesn’t constitute a scene break.

An example of summary, from the first chapter of The Hunger Games:

We make out well. The predators ignore us on a day when easier, tastier prey abounds. By late morning, we have a dozen fish, a bag of greens and, best of all, a gallon of strawberries. I found the patch a few weeks ago, but Gale had the idea to string up mesh nets around it to keep out the animals.

On the way home, we swing by the Hob, the black market that operates in an abandoned warehouse that once held coal. When they came up with a more efficient system that transported the coal directly from the mines to the trains, the Hob gradually took over the space.

The first twenty pages of The Hunger Games spans places and hours, but Collins doesn’t include a scene break* until the end of the chapter. She finally ends the chapter with a reversal.

A reversal is whenever the direction of your scene changes. If the projection of your book is positive, the overall movement of scene progression will be positive, and reversals will be negative. If you’re writing a tragedy, reversals are positive.

In Chapter One, we have a foreboding sense that The Reaping is going to be an unfortunate event, but Katniss’s progress through the scene is fairly positive.

Then Prim, her sister, is picked to be tribute.

End of chapter.

Include a scene break* whenever your character is going to chase a new stepping-stone goal in a new place or after time has passed.

*an extra line break at the end of the final paragraph, denoted with a # in manuscript format

End your chapter after a new problem or antagonist move, but before the sequel. The reader will start the next chapter to find out the character’s reaction. That’s what a cliffhanger is—an ending that begs for sequel.

The Hunger Games’ first chapter ends with the inciting incident. When Prim gets picked, the chapter ends. Chapter Two starts with Katniss’ reaction. Then her sequel ends, and she acts:

But the scene doesn’t stop there. Peeta is picked. Then Katniss reacts to that. Chapter Two ends referring to a Capital-imposed dilemma that won’t be solved until the end: Would she kill Peeta to save herself? We keep reading until Collins will answer, will sequel, that question.

What will keep your reader reading? Think about that question while writing and revising your story.

Scenes-bike

Where do you get your ideas? (NaNoWriMo Day 1)

Today is the first day of NaNoWriMo 2015.

Last week I shared my tips for Speed-Writing Your First Draft. Today I’m talking about ideas. In the weeks to follow, I’ll give you some benchmarks and plot ideas to keep you from getting stuck.

NaNoWriMo is not about writing something that will see the light of day. It’s about writing recklessly, chasing plot bunnies, and sending your internal editor on a unpaid vacation.

It’s about generating lots of ideas and a big, sustaining idea to carry you through tens of thousands of words. Today we’re going to look at that question that writers are asked all the time.

Where do you get your ideas?


Unfortunately, that question doesn’t have an answer.

A book can’t be built upon a single idea. It’s built on many, and they can come in any order.

The “What If…?” Question

But let’s say you are flipping channels between teen reality TV and news coverage of the Iraq War.

“What if teen contestants in a reality show were literally at war?”

There’s the first idea that started The Hunger Games.

High-concept stories tend to start this way, with a big question filled with possibility.

Genre

What type of story are you telling? Sometimes genre dictates character and setting. Sometimes characters or settings dictate genre. Finding out which genre you’re writing will give you parameters to work in. It will give you a rough idea of where you’re headed and what might happen. You could have two love interests in the same house in the same city in the same year, but if you’re writing a domestic thriller, their story isn’t going to be the same as a romance.

If you’re not sure where to start with genre, look at your favorite books, television series, and movies. You’ll understand the tropes in those genres best.

You can write in a new genre, of course! But be sure to read heavily in that genre—then you’ll know what other readers will expect when they crack open your novel.

For more about genre, read What Genre Is This, Anyway? And Science Fiction and Fantasy Sub-genres.

Environment

The environment is your story’s reality. Is it set in our universe, with our laws of physics? What culture is your book set in? What are the climate and weather like? What time period? What region? City, town, country? What type of buildings? Who lives there? What’s the mood or the tone of the place? What props and furnishings are there?

Your novel needs to set a stage. It also needs to populate it with characters.

Character

A character is a sympathetic being with motivations and goals.

Your character has a voice, quirks, likes, dislikes, fears, culture, relationships and occupations. Your character has an appearance, too.

These characters are affected by their environment and they affect their environment.

See my series on character for tips and free worksheets.

The Point

Some stories don’t have a theme. There’s no point to their story except “this will look the coolest” or “this will make them laugh” or “this will destroy the audience’s emotions the most.”

Many sequels don’t have a point other than capitalizing on a former success and milking the cash cow (Cars 2).

But stories that last—stories that are re-watched and shared among generations—tend to have a deeper meaning.

And as I explained during TruestSem, theme is not a single word. “Love” is not a theme. “True love casts out fear” is a theme—it’s what unifies Frozen.

Themes can be argued. 

They are proven and disproven by characters. Watch Frozen and notice how each character is a variation (positive or negative) on the theme of love overcoming fear. Look at how the theme forms over the course of the film. In Act One, we are introduced to characters who experience love and fear. In Act Two, those loves and fears are challenged. There’s one character who is loved but should be feared, and another who is feared but needs love. In Act Three, a particular type of love finally vanquishes fear.

Themes give you direction.

Movies often start with the ideas above. But some don’t have direction. Studios hire a story consultant. They bring in big name film editors. What do those story consultants do? They look for the point of the film. Then they delete everything else and rework as necessary. Terminator 2 once had a very different ending, with John (Sarah’s son) “fighting” in the future as a US Senator. That epilogue was quickly cut when someone understood that it didn’t fit with the tone of the movie. The focus wasn’t on hope or life moving on, it was the line, “If a machine can learn the value of a human life, maybe we can, too.” The new ending had greater clarity and focus.

Do you have all these building blocks for a story? 

They’re just blocks—it’s up to you to combine them and build them up. Are you ready for NaNoWriMo? Follow me on Twitter (@LaraEdits) and subscribe to this blog for more guidance and coaching, and don’t hesitate to ask questions!

See all my posts about NaNoWriMo here.

Speed-Writing Your First Draft: 5 Quick Tips

What’s the one thing that makes us write slowly or stop writing completely?

Fear.

Fear of inexperience, fear of failure, fear of imperfection. Yet we know that to get better, we have to write.

To get a perfect draft, we need to edit, and you can’t edit a blank page!

How do you get past the fear and write quickly? Follow these five tips.

1. Get rid of distractions.

Turn off the TV and your internet (I use Anti-Social to block distracting websites).

Go somewhere where you can be either alone or undisturbed.

Be conscious about other distractions. If easily stimulated, write uncomfortably. You’ll write quickly to get it over with! I’ve written pages in the garage, crammed into the passenger seat of my car with my laptop.

Consider writing your first draft longhand! Writing by hand forces you to focus on the pen and the page. To write faster than Bilbo, however, read on.

slow-writing

2. Write recklessly.

Make adventure, discovery, and creation your goal. Be brave and take risks.

If you need a plan before you jump in, guns blazing, my 8 C’s plotting method demystifies structure while giving you plenty of freedom.

Remember the character + conflict formula for dramatic storytelling. Write as if your characters are in a video game. Ask yourself “What if ______?” and “What’s the worst possible thing that could happen right now?” Then write it.

3. Embrace the suck.

Go for speed rather than going for “good.” Writing quickly is about quantity, not quality. Save the slow, quality writing for revision. Pull a Buzz Lightyear—sure, this first draft won’t fly, but it can fall with style!

speed-writing

4. Don’t edit! 

Major editing before knowing your three acts and your theme is a waste of time—you won’t know what to cut, what to keep, and what to change.

If you have to, darken/invert the screen, type in white or pale gray, or type across the room with a wireless keyboard so you can’t read what you’re typing.

If you MUST fix errors, don’t dare edit until your scene is done! After you’ve finished the scene/chapter/book, you can go back and fix problems.

5. Just. Keep. Writing.

Write past the typos, the weirdness, the words-to-look-up.

Sure, switch tenses or points of view while drafting. Doing so helps you find your novel’s most natural voice! Revise later, once you’ve decided what works best for the whole story.

Make notes and comments in-text so you don’t lose your train of thought. I use three slashes (///) before and after these notes so I can find them easily while revising. Example:

in-text

(The fact that I didn’t fix “comepletely” is a true testament to my strong will.)

If you don’t know a word or fact, type TK—it means “to come,” but the “TK” combination isn’t found in common English words, so your find/replace function will filter out other words.

Do you have any other tips for writing quickly or recklessly? Share them in the comments!

you-can


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Today’s Writing Advice from around the Web

Today my inbox is full of bloggers who are on the ball.

on-the-ball

 

Like they all collaborated in some underground writer bloggy meeting and bounced ideas off each other

much-yes

until they decided, Hey. Let’s all give practical advice today which shall inspire the words right out of our unsuspecting followers.

Today subscriptions are on target, people. Hitting straight to the writer heart.

(I was going to include a Boromir GIF, but it’s too soon.)

I link to three of them after the jump. Go read ’em.

Continue reading →